Unboxing the Carte Blance card

The Carte Blanche Card arrived yesterday.

It's a wonderfully designed piece of gear, which can emulate many other kinds of systems.
Out of the box, it supports VGA video from any 8-bit Apple ][.

You can also boot Apple 2 images (.nib files) from it, currently as read-only files.

It's a great general purpose multifunction card for the Apple 2. It can also operate as a standalone computer on a card, that can interface with other Apple 2 expansion cards.

Apple user group disks

Some of you may be interested in finding sources for Apple 2 software.
Apple2forever.org has some Apple User Group Disks, featuring the (EAC) Erie Apple Crunchers disk of month images.
The images have filenames such as EAC.82.BACK, so you'll need to rename them to EAC.82.BACK.DSK so they can be opened with an emulator or CiderPress.

Blackquare Apple 2 documentation


Even hardware and software hackers need documentation sometimes.

Even though Apple didn't give authors credits in the manuals, you can still see some of those early works by Apple Computer, and see what others you need to add to your collection.

http://blacksquare.onemanband.com/


The CarteBlanche Apple card is now available

Apple // systems seem to be well represented, here are the site, most recent first:

http://www.applelogic.org/CarteBlanche.html (Xilinx)
(Can either be an Apple expansion card - also runs standalone)

Looking for old user group newsletters

Looking for old Cincinnati Applesiders - Apple User's group newsletters & historical info on early retailers (Digital Design and Cincinnati Computer Store). Please leave comment with info.

Replica 1 featured at VCF midwest

The Apple 1 aftermarket is humming along. Since Vince Briel has made the Replica 1, he is also shipping a cassette interface and expansion connector.

At this point, have more Replica 1 systems been sold than the original Apple 1 systems?

Here's an article about the VCF midwest event, held recently at Purdue University.

The hacker ethic

In Levy's codification, the principles of the Hacker Ethic were:

Access to computers—and anything which might teach you something about the way the world works—should be unlimited and total. Always yield to the Hands-on Imperative!

All information should be free.

Mistrust authority—promote decentralization.

Hackers should be judged by their hacking, not bogus criteria such as degrees, age, race, or position.

You can create art and beauty on a computer.

Computers can change your life for the better.

Preserving the Apple ][ Way.



This site contains links to Apple 2 and related 6502 resources.

Besides the technical stuff, the main goal is to preserve the culture that inspired and sustained the Apple 2 for 20 years as an Apple product, and beyond.

In days of old (before 1980), things were different:

- Men named Steve built computer hardware.

- Students carried logic probes in their pockets and studied electrical engineering and computer science

- Companies built add-in cards for Apple 2s.

The Apple ][ had these features:

- Clean, elegant design (inside and out)

- End-user expandability and programmability

- Sharing and learning - published hardware and software documentation available to all

- Broad appeal to both hardware hackers, programmers, business people, and consumers

- Trust that the user could do the right thing.

These values are even more important today than they were 30 years ago.

When confronted with a problem today, just ask yourself: WWWD (What Would Woz Do) ;-)

For more details on the philosophy, check out some of the links to the left

Apple Values, circa 1987

(Thanks to an anonymous internet citizen for putting up a .jpg version of these.

In 1987, Apple had the Apple // and Macintosh product lines.)

[graphic omitted]



APPLE'S BUSINESS GOAL

Our goal is to enhance our position as the innovator and premiere manufacturer of personal computers - the value leader, not the price leader. We intend to continue our strong sales growth worldwide. We will do this by concentrating on two key strengths:

Human Engineering — We build "friendly" products whose simplicity and ease of use make them natural extensions of their owners. First and foremost, we build computers for people.

Customer Service — We've created a worldwide network of servicing retailers, distribution sites, and technical support centers unmatched in the industry. Our ability to provide products and support when and where our customers need them is critical to our success.


APPLE'S VALUES

Achieving our goal is important to us. But we're equally concerned with the way we reach it. These are the values that govern our business conduct.

Empathy for Customers/Users — We offer superior products that fill real needs and provide lasting value. We deal fairly with competitor, and meet customers and vendors more than halfway. We are genuinely interested in solving customer problems, and will not compromise our ethics or integrity in the name of profit.

Achievement/Aggressiveness — We set aggressive goals, and drive ourselves hard to achieve them. We recognize that this is a unique time, when our products will change the way people work and live. It's an adventure, and we're on it together.

Positive Social Contribution — As a corporate citizen, we wish to be an economic, intellectual, and social asset in communities where we operate. But beyond that, we expect to make this world a better place to live. We build products that extend human capability, freeing people from drudgery and helping them achieve more than they could alone.

Innovation/Vision — We built our company on innovation, providing products that were new and needed. We accept the risks inherent in following our vision, and work to develop leadership products which command the profit margins we strive for.

Individual Performance — We expect individual commitment and performance above the standard for our industry. Only this will we make the profits that permit us to seek our other corporate objectives. Each employee can and must make a difference for in the final analysis, individuals determine the character and strength of Apple.

Team Sprit — Teamwork is essential to Apple's success, for the job is too big to be done by any one person. Individuals are encouraged to interact with all levels of management, sharing ideas and suggestions to improve Apple's effectiveness and quality of life. It takes all of us to win. We support each other, and share the victories and rewards together. We're enthusiastic about what we do.

Quality/Excellence — We care about what we do. We build into Apple® products a level of quality, performance, and value that will earn the respect and loyalty of our customers.

Individual Reward — We recognize each person's contribution to Apple's success, and we share the financial rewards that flow from high performance. We recognize also that rewards must be psychological as well as financial, and strive for an atmosphere where each individual can share the adventure and excitement of working at Apple.

Good Management — The attitudes of managers toward their people are of primary importance. Employees should be able to trust the motives and integrity of their supervisors. It is the responsibility of management to create a productive environment where Apple values flourish.

© 1987, Apple Computer, Inc. Apple and the Apple logo are registered trademarks of Apple Computer, Inc.

Apple commercials

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